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this post was submitted on 18 Jul 2026
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Game Development
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It's not clear if dynamic linking is allowed or not (considering it's something you really have to go out of your way to avoid), which is a big difference.
I was also going by some modified Raylib examples (+bindings, Linux, so size is influenced by that) I already had compiled,
1,372,160 bytesfor the 2D one (no textures/sounds, just collision detection and some polygons). With my original comment I wasn't even thinking about how dynamic links could be counted for size, only that static linking could be smaller (which isn't even a guarantee).EDIT: Actually, the 3D one (
yaw_pitch_rollexample with plane replaced with a vertex-painted office plant) is smaller after the binary is stripped.Just the logic
.sofor one of my Godot projects is significantly big (761,856 bytesfor something with ~250LoC) though that might be on the bindings or even my compilation settings.