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[-] Guitar@lemmy.world 76 points 1 week ago

Good that Nintendo lost the lawsuit. They should have to compete. But honestly everyone in here calling for Nintendo to port their games to PC is being ridiculous. Nintendo as a company would be stupid as hell to ever do that. As soon as you can buy their stuff on steam, there is immediately no reason to ever purchase their hardware.

Microsoft was the perfect example of this. Xbox embraced putting their games on PC and it was one of the worst mistakes they ever made. It's one of the biggest reasons Xbox is on life support right now. Nintendo doing that would basically be suicide. As nice as it would be for them to do it, it will never ever happen as long as they still make hardware.

[-] ICastFist@programming.dev 3 points 6 days ago

It’s one of the biggest reasons Xbox is on life support right now.

The series of terrible decisions began with the X1: "You can watch netflix! You can watch youtube! You can't share or sell your games! Kinect is mandatory for us to monitor you 24/7!" - M$ made the perfect advertisement for the PS4. Their complete lack of creativity with console naming didn't help either, it was worse than Wii -> WiiU. Xbox One ~> Xbox One S/X -> Xbox Series S/X

Then there's M$ buying several big studios and having no fucking clue how to best use them. Everyone who saw how they treated Rare knew that was coming.

Alos, because they're a corporate first company, everything that "works" for M$Office ends up being applied to everything else. No more ownership, only subscription renting! Going all in on subs (xbox live) meant they had to widen their market, so increasing reach to PC and other consoles was the best option for increasing subscribers. That they didn't care at all about how that'd hurt their own fucking specialized gaming hardware was no surprise.

What I'm actually surprised is that they haven't rammed Copilot into any of their games or Xbox subscriptions yet.

[-] Guitar@lemmy.world 2 points 6 days ago

Yeah, these are all the other big reasons. I think they were planning on shoving copilot into Xbox. But they saw it was deeply unpopular on Windows and actually pulled back on the idea. I guess they were the broken clock on that one.

[-] HakFoo@lemmy.sdf.org 22 points 1 week ago

Microsoft (and Sony) have done a terrible job of understanding the console market.

They sell consoles so they can loss-leader you into making it up on licensed games.

You buy a console so you can get a canned consistent experience for less than a PC. In the past, it was also for bespoke hardware that could do something a random PC couldn't easily and exclusive titles.

In 2026, these advantages are gone. Since Xbone/PS4, you're just looking at a standard AMD desktop in a funny box. It comes in too many flavours with real performance differences. Only a few titles are still exclusive. You can spend $500 and still not have the Best Console Experience, so why not spend $700 for a PC?

Of course Xbox and PS are flailing in that market.

Nintendo hardware avoids those pitfalls. There's no "Switch 2 Pro" scenario where some games are meaningfully jankier. The hardware is profitable, and it's still comfortably less than a basic dGPU computer. So there's still a niche for it below the full gaming PC buyer.

They've also been more willing to exploit "we control the hardware and software together" opportunities for only-here experiences. Since the Kinect died, has there been a major gameplay paradigm that required an Xbox or PS to deliver?

Nintendo could port games to the PC but they won't exploit the detachable controllers or portable aspects of a Switch, so many of the ports would be lesser.

[-] lyralycan@sh.itjust.works 14 points 1 week ago* (last edited 1 week ago)

I usually detest exclusive releases, as it feels anticonsumer to make people use a console/UI that they don't like in order to have a chance of buying/playing a game they might like, but I've recently thought about a good copiumcoded excuse for it: Exclusives incentivise me to not keep all my games with one supplier, so when one corporation inevitably crosses a moral line that I cannot accept, I don't have to sacrifice all my purchased ~~games~~ licences.

That and I honestly believe that owning games developed initially for x platform, on that platform, usually results in the best experience. Usually.

[-] Zacryon@feddit.org 8 points 1 week ago

A handheld and highly integrated device where games released for are basically guaranteed to run still has some appeal over the wide sea of PC s. Especially since the share of handheld PCs like the Steam Deck is still comparably small.

I'd also argue that one can get more customers by supporting PC due to those who wouldn't buy a console anyway. It sounds reasonable though that the incentive for buying a console is gone if you already have a sufficient PC where you can play the game on.

But I wonder whether this is really the case. Do we have actual numbers from market studies or alike on this?

[-] Bassman1805@lemmy.world 2 points 1 week ago

Also, consoles are historically loss leaders. Lose a little money on the console, but make it back with the margins on your games.

Could be that modern game studios have just gotten too expensive for that model to continue, though.

[-] ICastFist@programming.dev 2 points 6 days ago

Nintendo was the only company that ditched the loss-leader thing after burning itself with the N64 and GameCube.

[-] dustyData@lemmy.world 2 points 6 days ago* (last edited 6 days ago)

Then went back. They kept that reputation because they now hide all those numbers. But the 3DS tried that and was so expensive that no one was buying it. After a price cut, that some speculate went into a heavy loss, it became the best sold handheld that generation. The Wii U was also unclear whether it was sold at a loss or not. The Switch and S2 are probably sold exactly at cost.

[-] ICastFist@programming.dev 1 points 6 days ago

Then went back with not trying to target high end with the original switch, with everyone complaining that it was equivalent to a mid phone of the year

[-] sonofearth@lemmy.world 7 points 1 week ago

People who like handhelds will buy handhelds. People who like consoles and people who like PCs will buy PC. It is stupid to lock software to one specific type of hardware.

[-] Katana314@lemmy.world 3 points 1 week ago

It’s a dismal thing for me to say to people:

Game exclusives are, by a given measure, anti-consumer; in the same way that charging consumers for games is. It is honestly a very effective way of building up a gaming community world.

We just okay it when we like the contender. No one faulted Valve for not bringing Half-Life elsewhere.

[-] monotremata@lemmy.ca 10 points 1 week ago

They ported Half-Life to PS2. And the sequel was on everything.

[-] far_university1990@reddthat.com 2 points 1 week ago

Nintendo doing that would basically be suicide.

This is what want. Nintendo not deserve to live after how they treat community.

[-] Glytch@lemmy.world 3 points 1 week ago

The community you're talking about is not their target audience and catering to them makes no sense.

this post was submitted on 19 Jul 2026
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