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[-] asmoranomar@lemmy.world 11 points 6 hours ago

I know this sucks, but idk how to feel about it. I had a large collection of physical games, much like I'd imagine most gamers do, only to one day come home and find it all stolen. Insurance pulled the rug on me, and I didn't get much for any of it. Since then I've bought everything digital and, while I know it can happen, I haven't had any taken from me since. Of course, buying all the games physically would have been way more expensive as some of them are rare collectables now. I'm just happy I get to play them. I know I could lose it all again on a whim of some CEO, but I just feel there isn't any reasonable solution.

Make sure you guys keep receipts, take pictures, secure your games, and pay extra for any collectables insurance. And don't let insurance dictate the aggregate value lost, itemize everything and get quotes. You'll still get ripped off, but hopefully you can rebuild what's important if it happens to you.

[-] FrChazzz@lemmus.org 4 points 1 hour ago

Thing is, if "digital" actually meant "own" we wouldn't even be having this conversation. Is this one of those things where the old "block chain" could be helpful? Like, a mechanism for actual digital ownership where one can have reasonable assurance that the thing one has downloaded actually belongs to them? That, so long as there's a unique key, one can access that digital item whenever one desires--AND can transfer that to someone else by way of sale or trade?

[-] asmoranomar@lemmy.world 2 points 49 minutes ago

At the risk of now upsetting cryptobros (but no, I'm sure they understand all too well): we need laws. not blockchain. Even if the perfect solution was created (looks at physical), there is no incentive for publishers to use it.

And we've already seen what amazing things publishers have done with blockchain. /s

[-] Hueristic_Autistic@lemmy.world 2 points 52 minutes ago* (last edited 49 minutes ago)

I've said this before it's indefinite access you're paying for when you buy a disc not ownership of the game. The only difference is, is that you don't lose access to those games when you buy physical, when you buy digital your games access can be heavily modified.

[-] Katana314@lemmy.world 2 points 1 hour ago

So far, it’s been very rare for digital ownership of games not to stay preserved. Ex: You can’t buy games from the Wii U anymore, but can still install owned ones. Some games are delisted from Steam, but you can install them.

Notable exceptions: Online games (not helped by discs) and Sony’s big attack on movie licenses.

In terms of resale ownership, yeah, it’s not so favorable. I’m ambivalent on that, because resale motivated a lot of changes in games - more online, more perpetual GAAS, fewer short singleplayer experience.

[-] spittingimage@lemmy.world 2 points 1 hour ago

while I know it can happen, I haven’t had any taken from me since.

I had a couple hundred bucks worth of titles in my Amazon Digital Comics account when they shut all that down.

[-] Wataba@sh.itjust.works 7 points 5 hours ago

Unironically, I can see physical game theft rising again as the supply is cut off altogether and plastic rot destroys what already exists.

Screwed from both sides.

this post was submitted on 01 Jul 2026
403 points (100.0% liked)

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