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submitted 23 hours ago by AccoSpoot1@lemmy.world to c/rpg@ttrpg.network

Hi y'all, my players have voiced concerns about the amount of time between combat rounds, I was wondering if anyone else has experienced similar problems and how they gave players more agency in combat when it's not their turn.

Thanks in advance!

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[-] Susaga@sh.itjust.works 10 points 23 hours ago

I'm just gonna assume you're thinking of D&D, or something similar.

I think the standard thing to do when it's not your turn is plan your turn, so you can get straight to it when it is your turn. This also makes turns shorter, so you don't have as much time to fill when it's not their turn.

If you wanna build the habit, start getting into the swing of "Alice, it's your turn. Bob, you go next, so get ready. Alice?"

this post was submitted on 24 Jun 2026
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