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this post was submitted on 19 Jun 2026
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If you just want one point of truth, the minimal version is to create a bare repo somewhere that you have ssh access to or your local machine. Then you can clone/pull/push from it.
A bare repo is a special kind of repo meant for exactly this, but can be a bit confusing at first. A normal repo contains all of your current working files and a special
.gitdirectory that holds all the files/blobs/history that git needs to work. A bare repo is just the.gitas a top directory withbare=truein its config. So you can use it as a remote, but it never has a working set. They are usually named something likemy_repo.git.Edit:
Here’s a basic example for setting it all up in a fully local way:
And then you have remotes as your main source of truth in
~/baresand your working copies in~/code. If you want to access from another machine that has ssh access to the first, you can do:And then use git pull/push to keep it all in sync. Don’t use Syncthing on a git repo, it eventually goes badly.
This was really informative, thank you so much for taking the time! Definitely bookmarking this. :)
I was looking up further why you'd use a bare repo over a standard one. Somebody said for just sharing a repo between users, "snapshots just take up unnecessary space."
...But would that mean you can't roll back history? Maybe I'm ignorant on the term snapshot in Git context lol.
But yeah, I really appreciate the post and I think that'll get me on the right foot, to actually developing games instead of setting up yet another tool and procrastinating what I want to actually be doing anyway. 😂
Glad my instinct was correct about not using Syncthing for this purpose. XD
Happy to help! And yes, I have no idea what they’re talking about. If you don’t have snapshots (commits) you don’t have version control.
Let me know when you get your game going, I’d love to check it out. I’m working on a few myself.