I've been perpetually working on various gamedev projects for many years now. I'll finish one eventually, I promise!
Most recent one is a retro style JRPG. With a flexable skill system where each character has two classes and can pick some number of skills from them. Also has a number of equippable "quick time" events a-la Mario RPGs. Using ggez for it, which is a decent engine. Although for future projects I may pick something more feature complete like bevy.
Currently thinking about starting a new project to make a Sonic-like game, because if Sega isn't going to do it, I may as well give it a go. :P
I've been perpetually working on various gamedev projects for many years now. I'll finish one eventually, I promise!
Most recent one is a retro style JRPG. With a flexable skill system where each character has two classes and can pick some number of skills from them. Also has a number of equippable "quick time" events a-la Mario RPGs. Using ggez for it, which is a decent engine. Although for future projects I may pick something more feature complete like bevy.
Currently thinking about starting a new project to make a Sonic-like game, because if Sega isn't going to do it, I may as well give it a go. :P