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submitted 2 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] Stampy@lemmy.ca 19 points 2 months ago

To be fair, not far from your average crt monitor in 1998, maybe 640 x 480.

[-] bnsqc@lemmy.ca 8 points 2 months ago

It's four times smaller, though, so enough to make a significant difference

[-] BurgerBaron@quokk.au 5 points 2 months ago* (last edited 2 months ago)

800x600 was perfectly fine on my (family computer) 1997* era ATi Rage Pro 8MB AGP (funnily enough, it was slightly slower than the PCI version) card for Half Life 1. 1024x768 too but less FPS. Quake 3 Arena ran better.

[-] LurkingLuddite@piefed.social 4 points 2 months ago* (last edited 2 months ago)

What?! Was I so privileged to have a 720p CRT at the time? (ok well not literally 720p, but a higher resolution 4:3... 800x600)

... actually remembering it, it was probably well after 1998, but I have plenty of memories going, "mmmm, 800x600". maybe even more at 1024x768.

I only really started to understand what it all meant and how neat better resolution was with Unreal Tournament, so... definitely post 1999

[-] Pieisawesome@lemmy.dbzer0.com 5 points 2 months ago

800x600 is 600p. 720p is 1280x720

[-] LurkingLuddite@piefed.social 1 points 2 months ago

In my defense it was 720i for a good while for tv signals ;P Also different aspect ratios than a lot of even excellent CRTs.

[-] ZILtoid1991@lemmy.world 4 points 2 months ago

I ran Half-Life at 400x300, because I didn't even had a 3D accelerator.

this post was submitted on 07 Jun 2026
357 points (100.0% liked)

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