357
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 07 Jun 2026
357 points (100.0% liked)
PC Gaming
15283 readers
195 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 3 years ago
MODERATORS
To be fair, not far from your average crt monitor in 1998, maybe 640 x 480.
It's four times smaller, though, so enough to make a significant difference
800x600 was perfectly fine on my (family computer) 1997* era ATi Rage Pro 8MB AGP (funnily enough, it was slightly slower than the PCI version) card for Half Life 1. 1024x768 too but less FPS. Quake 3 Arena ran better.
What?! Was I so privileged to have a 720p CRT at the time? (ok well not literally 720p, but a higher resolution 4:3... 800x600)
... actually remembering it, it was probably well after 1998, but I have plenty of memories going, "mmmm, 800x600". maybe even more at 1024x768.
I only really started to understand what it all meant and how neat better resolution was with Unreal Tournament, so... definitely post 1999
800x600 is 600p. 720p is 1280x720
In my defense it was 720i for a good while for tv signals ;P Also different aspect ratios than a lot of even excellent CRTs.
I ran Half-Life at 400x300, because I didn't even had a 3D accelerator.