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No good outcome here (media.piefed.zip)
submitted 4 days ago* (last edited 4 days ago) by inari@piefed.zip to c/fuck_ai@lemmy.world
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[-] midribbon_action 6 points 4 days ago* (last edited 4 days ago)

I'm pretty sure the thing about datatypes is wrong. From experience programming shaders the most typical float values were 4 bytes. The physics simulations are run on cpus typically, not gpus, but for graphics processing of all kinds, smaller floats are used. The conclusion is right though.

[-] Gobbel2000@programming.dev 16 points 4 days ago

4 bytes not 4 bits, so 32 bits. You can't do graphics on 4 bits, that's way too small.

[-] midribbon_action 4 points 4 days ago

Good catch, thanks

[-] wonderingwanderer@sopuli.xyz 2 points 4 days ago

Yeah, even the Game&Watch was 8-bit

[-] Valmond@lemmy.dbzer0.com 1 points 4 days ago

But you can use 4bits neural networks.

[-] RushLana 1 points 3 days ago

Some people already replied but I would like to add that even if float type where the right one.

AI dedicated hardware doesn't bundle stuff you usually espect from a gpu like dedicated encoder and decoders.

this post was submitted on 19 May 2026
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