Does that encourage more of a death-spiral? It makes more sense that a 100% hp and 1% hp person wouldn't be at the same effectiveness. But once you start downgrading one side's effectiveness, it can snowball.
That is true! Combat in Traveller is meant to be quick, deadly, and avoidable at all costs. It encourages strategy because a fair fight could just as easily end up a TPK.
Does that encourage more of a death-spiral? It makes more sense that a 100% hp and 1% hp person wouldn't be at the same effectiveness. But once you start downgrading one side's effectiveness, it can snowball.
That is true! Combat in Traveller is meant to be quick, deadly, and avoidable at all costs. It encourages strategy because a fair fight could just as easily end up a TPK.