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[-] AnchoriteMagus@sh.itjust.works 125 points 1 week ago* (last edited 1 week ago)

Forgiveness for my pedantry, but pretty sure a greeble (or greeblie) is the individual plastic details that they would glue on to create the texture, not the texture itself.

You wouldn't say a texture is "greeble".

Edit - and if you're talking 3d modeling, greebling is done during sculpting, it's not a texturing step.

[-] RustyNova@lemmy.world 36 points 1 week ago

Blender modeler here. We often do grebble in geometry nodes. Not sculpting

[-] otacon239@lemmy.world 22 points 1 week ago

You could also theoretically do it in the texturing step with a displacement modifier using the new(er) dynamic scaling.

[-] RustyNova@lemmy.world 3 points 1 week ago

Oh yeah. Forgot it was stabilised

[-] orvorn@slrpnk.net 30 points 1 week ago

To be pedantic in return - in 3D modeling you absolutely can add greebling as a bump map or tessellation texture.

[-] inconel@lemmy.ca 13 points 1 week ago* (last edited 1 week ago)

I get where you're coming from but texture in layman term is (microscopic) characteristic of the surface. You wouldn't appreciate crisp 16bit RGBA pixels in your mouth when you bite an apple.

[-] Klear@quokk.au 11 points 1 week ago* (last edited 1 week ago)

It's texture as in surface quality, not the meaning used in computer rendering.

[-] artifex@piefed.social 4 points 1 week ago

In the late 1990s I wrote an Alias|Wavefront plugin called greeble that built a bump field + height field from texture so artists could paint greebles on by hand, so whether or not that’s the proper way to do it, it’s been a texture thing for a long time.

this post was submitted on 02 May 2026
750 points (100.0% liked)

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