158
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 15 Aug 2023
158 points (100.0% liked)
Patient Gamers
11463 readers
1 users here now
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
^(placeholder)^
founded 1 year ago
MODERATORS
In the most recent history, No Man's Sky. I know it's gotten better over the years, but that initial blandness was rough. Other than that in three days a spiritual successor to jet set radio comes out (bomb rush cyberfunk) and I just have a sneaking suspicion that it's going to let me down. The devs have been so quiet for so long about it... And in three days I get to learn the truth.
I keep forgetting how lucky I was to get into NMS late. Not that I've put too many hours into it, but it didn't suck when I started playing it. Which is nice.
Tbf, there was a person who managed to get and 'beat' it a week early who then proceeded to post an ama. I kind of knew I was in for a fancy screen saver. Even so, it was frustrating to see how much better it could be (and eventually became).
So did you play BRC? I finally did and I freaking loved it
I enjoyed most of it. There are a few minor things that I really disliked, which only got worse later in the game.
The main issues being story and police encounters. The story is definitely a 'point a to point b' tale. I order to get his head back, red must go all city. Yes, the story does take some turns along the way, but it feels too aggressive. Compared with the seemingly lighthearted jsr 'hey man, they started it' style of territory take overs followed by the absolutely overblown police response was sadly missed. I feel like the tiers of police heat were out of tune a bit, especially late game. Tier one being armed cops was jarring. The 'one graffiti per heat' rank also felt bad, especially late game when they intentionally made the 'escape options' very rare. It's weird to write that and mean it when I distinctly remember dying repeatedly in jsr, and only died once or twice throughout the entire story of brc.
Other than those fairly minor nitpicks, everything else was very much on point.