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submitted 3 weeks ago* (last edited 3 weeks ago) by SunlessGameStudios@lemmy.world to c/gamedev@programming.dev

Making levels in Blender feels a little backwards, but the results speak for themselves. Does anyone have a better way? Please share. I'd love a way to setup materials faster, tile out floors, and separate out the collision shapes .

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[-] sp3ctr4l@lemmy.dbzer0.com 3 points 3 weeks ago* (last edited 3 weeks ago)

Just wanna throw out that I've managed to decompile Source engine maps and then at least semi successfully import them into Godot.

BSPSource ->

GodotVMF ->

Most of the 'brushes' are at least in the right places, lol, sometimes the textures even work correctly!

I imagine this would go a good deal more smoothly if you had the actual proper VMF to start with.

this post was submitted on 22 Apr 2026
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