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this post was submitted on 22 Apr 2026
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Game Development
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Just wanna throw out that I've managed to decompile Source engine maps and then at least semi successfully import them into Godot.
BSPSource ->
GodotVMF ->
Most of the 'brushes' are at least in the right places, lol, sometimes the textures even work correctly!
I imagine this would go a good deal more smoothly if you had the actual proper VMF to start with.