The idea came to me in a dream.
That's a good one. I didn't think of that! Banned for exploits!
Thanks for sharing. I'll def. check this out.
Good question. These programs have worked for a lot of people, but they just didn't click for me. To try and put it into words, they feel like they're one layer of abstraction away from where I need them to be.
Compare it to Paint.net and Photoshop. By the time Photoshop has booted, and loaded the image - I've already done what I want in Paint.net. It's not that Photoshop is bad, or Paint.net is better. It's just for 99% of image editing paint.net is good enough.
There exists a niche for a paint.net of map editors. It would be designed around creating a scene that you could import and finish in blender. Some ideas:
- GLTF Material Managing ( Resolutions, maps, folders, maybe tie-ins to existing programs like PS and Aseprite. )
- CSG To another level of abstraction, but would bake to a mesh with UV's prior to blender import. Think modifiers built around game design and not just 3d modelling.
- Automatically handle naming of objects for importing purposes in Godot or other engines.
- Provide an anchor point for blend file assets, to decrease linking and appending complexity, while also keeping assets separate.
- Extend all this into some form of version control
This all basically exists in some form or another, but not as a standalone tool. I think the idea is neat, but most people get by with all the programs they use just fine. Something like this is really gratuitous and only serves people who struggle. If I ever get good enough I may try making it myself.
Thanks for the reply. Clunky would be the word I use. I would say it's perfect for finishing a level, for all the reasons you mentioned. However, I feel like there could be something even simpler. For example, those crazies that use Hammer to make Godot maps, like that but in a more sensible direction.
This was my grandma and grandmas favorite game, they were gamers in their 60's, and I have so many memories of them playing it
In it's training set it's found countless examples of people writing like this. We train the AI to be very good at it, and we're surprised when it does it too. It's not coincidental it can write stuff like this, it's actually the point. AI literacy isn't just the vibe AI gives off.
I know at least one writing major who won an award from his volunteer work at Wikipedia. He did it as a hobby. They don't really need AI, they need people like him.
Just don't give up, find something that pulls you in and let it. I learned on CAD software first, and applied that knowledge to an existing model I had already made. Your imagination is more powerful than motivation, so let it guide you instead. That's how I got there.
That's a fair point. I need to look out for my compatriots on Linux here on Lemmy.
I really did didn't I.
We spent 100$s of dollars on spot shot, only to discover it was peroxide in a spray-can.