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submitted 1 week ago by Mac@mander.xyz to c/thebutton@lemmy.zip

Hey all,

I just wanted to open a brainstorming post for possible future variations on the game.
Note that this is just for fun and that i hold no weight toward game decisions.

Here's a couple ideas floating around in my own head, what's in yours?

  • Speed click: First team to press 100* times wins
    *Obviously this should be calibrated based on expected participation
  • Short timer, for length: No teams, only community effort to make it last as long as possible but the timer is shorter
    Perhaps instead of short timer, the press value degrades over time. Basically a sub-a-thon, tbh
  • Lowest score after 24hrs* wins, but still have to keep the game alive until then or else nobody wins
    *Needs calibrated for feasibility

Share your thoughts!

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[-] solace 5 points 4 days ago

What about making a list of stackable modifiers, and before the game starts everybody selects a set of modifiers to vote for.

[-] Deebster@infosec.pub 2 points 3 days ago

I like this, but I'd change it to having rounds of modifiers since lots of people join the game after it's already started. So either the modifier can change, or multiple modifiers can be added over time. The multiple-mods one sounds the most interesting, especially if the mods can combine/interact but would need playtesting to make sure some combos aren't broken (or let people vote for broken, that's still fun).

this post was submitted on 02 Apr 2026
18 points (100.0% liked)

The Button

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The Button is a social experiment game where the objective is to press a button.

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