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submitted 1 week ago by Mac@mander.xyz to c/thebutton@lemmy.zip

Hey all,

I just wanted to open a brainstorming post for possible future variations on the game.
Note that this is just for fun and that i hold no weight toward game decisions.

Here's a couple ideas floating around in my own head, what's in yours?

  • Speed click: First team to press 100* times wins
    *Obviously this should be calibrated based on expected participation
  • Short timer, for length: No teams, only community effort to make it last as long as possible but the timer is shorter
    Perhaps instead of short timer, the press value degrades over time. Basically a sub-a-thon, tbh
  • Lowest score after 24hrs* wins, but still have to keep the game alive until then or else nobody wins
    *Needs calibrated for feasibility

Share your thoughts!

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[-] solace 6 points 1 week ago

Slap fight: clicks regenerate. Clicking the button starts a five second timer. During the countdown, clicks work as normal, but after five seconds the button is locked to whoever pressed it last for five minutes before it can be pressed again

[-] Mac@mander.xyz 4 points 1 week ago

Interesting, I wonder if this would incentivize people to click immediately or to hold off.

this post was submitted on 02 Apr 2026
18 points (100.0% liked)

The Button

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The Button is a social experiment game where the objective is to press a button.

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