Hey all,
I just wanted to open a brainstorming post for possible future variations on the game.
Note that this is just for fun and that i hold no weight toward game decisions.
Here's a couple ideas floating around in my own head, what's in yours?
- Speed click: First team to press 100* times wins
*Obviously this should be calibrated based on expected participation
- Short timer, for length: No teams, only community effort to make it last as long as possible but the timer is shorter
Perhaps instead of short timer, the press value degrades over time. Basically a sub-a-thon, tbh
- Lowest score after 24hrs* wins, but still have to keep the game alive until then or else nobody wins
*Needs calibrated for feasibility
Share your thoughts!
Consider: Two buttons
What about a 5x5 grid of buttons? Then give each player one press each 15 min. It'll end like a mix of button and canvas, it'd be fun to see people strategising over it.
A 5x5 light puzzle, where hitting a button toggles the buttons next to it. Battle to see whether "on" or "off" has more time.
conway's game of life but buttons