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submitted 1 week ago by Mac@mander.xyz to c/thebutton@lemmy.zip

Hey all,

I just wanted to open a brainstorming post for possible future variations on the game.
Note that this is just for fun and that i hold no weight toward game decisions.

Here's a couple ideas floating around in my own head, what's in yours?

  • Speed click: First team to press 100* times wins
    *Obviously this should be calibrated based on expected participation
  • Short timer, for length: No teams, only community effort to make it last as long as possible but the timer is shorter
    Perhaps instead of short timer, the press value degrades over time. Basically a sub-a-thon, tbh
  • Lowest score after 24hrs* wins, but still have to keep the game alive until then or else nobody wins
    *Needs calibrated for feasibility

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[-] solace 7 points 1 week ago
[-] lvxferre@mander.xyz 5 points 1 week ago

What about a 5x5 grid of buttons? Then give each player one press each 15 min. It'll end like a mix of button and canvas, it'd be fun to see people strategising over it.

[-] Susaga@sh.itjust.works 5 points 1 week ago

A 5x5 light puzzle, where hitting a button toggles the buttons next to it. Battle to see whether "on" or "off" has more time.

[-] solace 3 points 1 week ago

conway's game of life but buttons

this post was submitted on 02 Apr 2026
18 points (100.0% liked)

The Button

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The Button is a social experiment game where the objective is to press a button.

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