Apparently, typical AAA games take about 60 mil usd to make.
I don't know where you got that figure, but it sounds very outdated. I expect each iteration of Madden to cost several times that to produce. Video games are also a very scalable product to sell, so your margin comparison to a product sold on Amazon is not apt. Avengers and Forspoken had negative profit margins, for instance, because the economics of selling those things is very different than a product on Amazon.
And games also are getting more and more convoluted with trash paid dlc, crypto, nfts.
The business model has always affected the game design at every step in the medium's history. We used to have quarter-guzzling arcade games as the primary way games were made. Crypto and NFTs aren't taking; it was a bubble that burst just like tulip bulbs and beanie babies. Other business models have come and gone in games before, like subscription MMOs and "project $10" online passes.
Nobody is telling bill gates to stop because people have no choice but to miss out on the game, have their kid not participate in school buddies chit chat and so on.
I‘m tired of talking about this stuff today. It’s like going to a different planet and having to explain that there are other planets with life on them, what experience we made on them and still being „corrected“ at every step.
For the video game Marvel’s Avengers, that budget was more than $178 million. Though the film was a hit, remaining the 10th highest-grossing movie ever, this game was far less successful. It never became profitable, losing the developer and publisher tens of millions of dollars in all.
It’s very boring to have people „know“ everything. I‘ll just leave. You believe whatever you like.
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I don't know where you got that figure, but it sounds very outdated. I expect each iteration of Madden to cost several times that to produce. Video games are also a very scalable product to sell, so your margin comparison to a product sold on Amazon is not apt. Avengers and Forspoken had negative profit margins, for instance, because the economics of selling those things is very different than a product on Amazon.
The business model has always affected the game design at every step in the medium's history. We used to have quarter-guzzling arcade games as the primary way games were made. Crypto and NFTs aren't taking; it was a bubble that burst just like tulip bulbs and beanie babies. Other business models have come and gone in games before, like subscription MMOs and "project $10" online passes.
That is, in fact, a choice that everyone has.
I‘m tired of talking about this stuff today. It’s like going to a different planet and having to explain that there are other planets with life on them, what experience we made on them and still being „corrected“ at every step.
It’s very boring to have people „know“ everything. I‘ll just leave. You believe whatever you like.