this post was submitted on 12 Mar 2026
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Unreal already does this.
Godot shouldn't.
Why should godot not offer native linux support? Doesn't it already? And improving perf on steam deck seems like a win to me.
It does, but it shouldn't offer proprietary integration.
The core developers of Godot already sell console export templates on the side since they can't include the proprietary SDK integrations in an open-source project. Steam hardware support would at least be free and (presumably) open to all, provided it doesn't require a Steam Partner account to use.