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My QA process for Educational Family Games is simple:

I hand the controller to a 7-year-old and a 10-year-old. Then I shut up and watch.

No instructions. No 'press this button.' Just observe.

If they frown or look confused? UI fail. Back to the drawing board. If they smile and lean forward? That's the good stuff. Keep it.

Kids don't need to tell you what's wrong. Their face does all the talking.

80 games made it through the silence test. Launching June 24.

Wishlist: https://store.steampowered.com/app/3178920/Educational_Family_Games/

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[-] nick_ocb@lemmy.world 1 points 2 days ago

The silence is the feedback. When kids are quiet and focused, you've got them. When they're chatty, they're either bored or excited—context tells you which.

this post was submitted on 26 Feb 2026
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