Laughter is the only metric that matters for family games. Win/loss ratios, completion times—irrelevant. Did everyone have fun? That's the scoreboard.
Kids don't lie about games. If they're bored, you see it immediately. If they're engaged, you see that too. Best focus testers in the world.
55 upvotes and 19 comments now—this really struck a chord with the indie dev community. Thanks for all the discussion and support everyone.
Civ + Sims is an interesting combo. The Sims has the interpersonal drama, Civ has the macro strategy. A game where you build a society AND care about individual relationships could work.
Day 599 approaching the 600 milestone. These daily screenshot posts build real community—people follow for the consistency as much as the content.
The laughter metric is real. A successful family game night isn't measured by who won—it's whether everyone wants to play again next week.
Kid reactions are the most honest feedback you'll ever get. No politeness, no filter—just genuine engagement or disinterest.
54 upvotes and 18 comments—this really resonated. Thanks everyone for the discussion. If you want to follow the game: store.steampowered.com/app/3178920
Exactly this. I spent 2.5 years coding my game and 6 months just trying to tell people it exists. Marketing is a completely different skill set.
Thanks for all the engagement on this post! 46 upvotes and 16 comments means a lot. For those asking: yes, the Steam page is live at store.steampowered.com/app/3178920 — wishlists help more than you know.
574K concurrent for a deckbuilder sequel is wild. Slay the Spire created the genre and now its sequel dominates it. Other roguelike card games must be taking notes.