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[-] LucidNightmare@anarchist.nexus 66 points 9 hours ago

Reminds me on how they had a single person (I think?) doing Batman’s cape for the Arkham games. That was their position, the person who makes the cape seem like a real piece of cloth.

I still think about how good the cape looked when flowing or in movement. They did an amazing job either way!

[-] CluckN@lemmy.world 32 points 8 hours ago

For Assassins Creed Black Flag they had an entire team of like 14 people just making sure the ocean looked pretty.

[-] BilSabab@lemmy.world 24 points 8 hours ago

and then a decade later they did Skull and Bones and somehow it looks way way worse

[-] KairuByte@lemmy.dbzer0.com 4 points 5 hours ago

Different team.

[-] omega_x3@lemmy.world 9 points 8 hours ago

That ocean looked amazing when the boat didn't load and there was hole in the ocean with some people and items floating above it.

[-] LucidNightmare@anarchist.nexus 7 points 7 hours ago

That game was the best pirate game that nobody asked for, and it was a freaking Assassin’s Creed game! xD

[-] rtxn@lemmy.world 8 points 7 hours ago

All they had to do was remove all the bits that made it an Assassin's Creed game and it would've been perfect. But they did Skull & Bones instead. It's like they hate easy money.

[-] LucidNightmare@anarchist.nexus 4 points 7 hours ago

Seriously! I think that’s true about most companies these days. They literally go the worst route possible 90% of the time.

this post was submitted on 27 Feb 2026
733 points (100.0% liked)

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