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submitted 17 hours ago by Agent_Karyo@piefed.world to c/pcgaming@lemmy.ca

Beyond Words is part of Steam Next Fest.

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[-] Blemgo@lemmy.world 2 points 12 hours ago

I think the reason is just the history behind FPSs, where companies used that genre to show off the engine's capabilities. Although I feel that trend has ended quite a bit ago, especially considering how Ultrakill became such a huge success and using the low poly aspect to their advantage, as it allows a much more hectic gameplay without much performance loss during the gameplay.

this post was submitted on 25 Feb 2026
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