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this post was submitted on 09 Aug 2023
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Baldur's Gate 3
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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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Save scumming is the only way I can tolerate games like this. For as awesome as the game is (very awesome) sometimes consequences fall within the range of acceptability and sometimes they don't. When they don't, save scumming is what keeps me from putting the game down for good.
I try to think of it in terms of how it would go at a D&D session.
For example, if i roll perception well, seeing a tile is trapped, and tell the DM i avoid it, he's not going to have some NPC trigger it because i forgot to tell them to stop following me, so i feel justified in reloading a save in that case.
And if the DC is 10 and my bonus is 11, I'm passing that check no matter what. Critical failures feel awful.
I wish lockpicking would take this approach when your bonuses are high and skip the roll
I'm the first area with Withers I didn't fully understand traps. I saw one and we avoided it then I turned off turn based mode. What I didn't notice was the fireball traps on the walls. It was extremely confusing but hilarious watching it unfold. It wasn't too big of a deal but I totally get what you mean. Even apart from that it's annoying how they don't just avoid ones other people saw.
Lmao I often forget to unlock my party when dealing with traps only to have Shadowheart haphazardly wander right into the painfully obvious tripwire as the trap dice check is loading