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this post was submitted on 10 Dec 2025
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Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).
Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.
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Thinking about ownership is the right way e.g. for C++ as well, so if one has coded professionally in larger systems, it should not be too alien.
One still needs to learn life time annotations. So, assuming that you know, for example, C++, it is an a bit larger hurdle than picking up Java or Go, but it is worth the time.
In many aspects, Rust is far more productive and also more beginner-friendly than C++:
I could go on... but I need to do other stuff
Thanks for the detailed answer. Preaching to the choir.
The existence of the concept of ownership in languages like C++ is why I threw "moderately" in there. I agree depending on what you take that to mean, it may or may not do some heavy lifting.
For the rest, I'd divide it into hard facts (compiler messages are absolutely undeniable, in any circumstance) and things that can definitely be true depending on your personal use cases. I'm with you on this: for the vast vast majority of tasks commonly understood as software engineering, memory safety is a concern, and a lot, if not all, of your points, are valid.
I must humbly insist that it does not fit my needs, in the sense that memory safety is of no concern to me, and that the restrictions that a compiler-enforced approach imposes make me less productive, and, subjectively, also less enjoyable because causing more friction.
That being said, you may also not consider what I'm currently doing to be software engineering, and that's totally fine. Then we'd agree entirely.
EDIT: also, there are very few languages less productive and beginner-friendly than C++ in my opinion. The proverbial bar is in hell. But you are talking to an unreasonable C++ hater.
I am a professional C++ developer with 20 years of experience and have worked in about eight other languages professionally, while learning and using a dozen more in hobby projects.
I agree with you here. The only areas where specifics are worse are package management in Python, and maintainability of large SIMULINK models.
That's the sort of indictment of C++ I like to hear. It's not just me then. I sometimes feel like I'm taking crazy pills with some colleagues who are super enthusiastic about it still.
But again, I'm stupid, I know I'm stupid, and C++ has way too many features and convoluted behaviours which are hard for me to remember and reason about. It often feels like it makes me think more about the language problems than the actual problem I'm supposed to work on. It may say more about me than the language, but I do feel validated with comments like this.
What’s wrong with implementation inheritance? Don’t you want that?
Generally no. As soon as a class hierarchy becomes moderately complex, implementation inheritance makes code very hard to maintain, because you need to read the whole stack of classes to see what a single change will actually do.
Rust has another system, traits and trait implementations.
The consensus seems to be that implementation inheritance leads to code that is difficult to understand and difficult to reuse. Its perhaps the main reason C++ is banned from the kernel.