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[-] FaceDeer@fedia.io 4 points 1 day ago

Sorry, you think that they're suddenly going to be paying artists 50 times more as well?

You've already established that it's okay to switch to AI to save money, we're now just dickering about the specific price. You were the one who introduced the 50-times threshold, I'm not concerned about being so specific.

I guess that also depends on how much time and effort it takes artists to create a font, and how much they charge. Depending on the price, that may also be difficult to do for a smaller studio.

Indeed, AI tends to be more economically beneficial for smaller studios. It's one of the things I like about it.

[-] FerretyFever0@fedia.io 1 points 1 day ago

I don't think it's okay, but I also won't judge people with limited resources for using it for things that they realistically can't afford. I believe that humans should design every single aspect of any video game. Monotype has made that substantially more difficult. So, I won't judge a studio with limited resources if they use ai for this singular aspect of their otherwise completely human creation nearly as much as I would, say, Rockstar or EA or Activision. But there's also plenty of other ways to get a font, several people here have linked free options.

this post was submitted on 01 Dec 2025
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