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this post was submitted on 27 Nov 2025
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It's more likely that the devs are not being given the time or resources to do this kind of thing properly. Their bosses are too concerned with what will save money and generate shareholder value.
Fair point. I guess it would be more accurate to say "development studios" (you know, the organisation... including the bloody boss) instead of "game devs".
Gamedev is notorious for basically having permacrunch so this is the most likely reason
It's basic math for these executives, the cost of bandwidth is magnitudes less than than the cost to pay someone to reduce it. They do not care about the cost to gamers.
absolutely this.