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this post was submitted on 22 Nov 2025
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Asklemmy
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My version comes with tiles stacked above one another.
The best strategy here would be clearing tiles from the upper level first.
If this is not followed then the player would run out of moves.
Tiles that are in between a line cannot be moved unless one side is freed and unless the upper layer tile positioning exactly above it is already played.
It feels like theres some Confucian ideal of balance embedded in the game that I always try to do. Like if something matches with something next to it, thats preferable to matching with something way on the outskirts. That should be matched with another outskirts tile the way i try to do it but obviously practicality has to take precedence