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this post was submitted on 08 Nov 2025
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I predicted something similar. Basically: LLMs generating "fluff" speech of unimportant NPCs, so they don't repeat the same thing over and over. Then the underlying tech (neural networks) replacing scripts to decide opponent actions; the main appeal will be that opponents will adapt to your playstyle, as if you were "training" the model without realising it.
For example, let's say you're playing a racing game. Your first runs will be pretty much the same as now. But later runs, the AI "catches" on your strategy, and reacts to it, like:
It would be challenging for game designers, too; they'd need to find the right metrics for the AI. For example if you simply "reward"/"punish" the AI based on wins and losses, the AI will use strategies like ganging up against the player - sure, this is effective, but it is not fun at all.
BTW here's a cool video of someone "teaching" AI to play Monopoly. I believe the process will be similar-ish, except models would be already a bit pre-"trained" a bit when you buy the game, and further "training" is simply from the player playing it.