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72% of devs believe Steam has a monopoly on PC games, according to study
(www.gamesindustry.biz)
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72% of devs have no clue what the word monopoly means. That would mean that Steam is the only store selling PC games on the market, but that's not the case. Hell, the article itself mentions several:
So, a monopoly? Most definitely not. A market leader or holder of a vast majority? Yes.
That's not what that word means. Zero competition is virtually impossible unless government is strongly enforcing it
Do you also think Google isn’t a search monopoly because Bing exists? This is a very bad argument that completely ignores market power.
Well, yes? According to Merriam-Webster:
I'm not arguing that Steam doesn't have overwhelming market power, it most certainly does. But key words here are "exclusive" and "one party" and Steam does not control the PC market exclusively, nor are they the only party on the market.
The question isn’t so much whether a company is a monopoly, or part of a duopoly, or oligopoly, but whether their market power lets them coerce their rivals, suppliers, customers, etc. It’s a common misconception that a company needs 100% of a market before they can exert monopoly power (as a seller), and the threshold is even lower for monopsony power (as a buyer), which is common in labor markets with powerful employers, for example.
Legal thresholds for application of anti-monopoly laws have historically been quite low as well. For example, in Brown Shoe Co. v. United States in 1962, the US Supreme Court approved blocking a merger between Brown, a company that manufactured less than 6% of shoes in the US, and Kinney, a company that sold only 2% of shoes! And that actually seems like the right approach, since the Clayton Act, for example, doesn’t only prohibit acquiring 100% of a market (which would render it worthless), but blocks any acquisition when “the effect of such acquisition may be substantially to lessen competition.”