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submitted 1 week ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] porous_grey_matter@lemmy.ml 3 points 1 week ago

If you could define a formal schema for what appropriate dialogue options would be you could just pick from it randomly, no need for the AI

[-] oce@jlai.lu 1 points 1 week ago* (last edited 1 week ago)

It would not be a fully determining schema that could apply to random outputs, I would guess this is impossible for natural language, and if it is possible, then it may as well be used for procedural generation. It would be just enough to make an LLM output be good enough. It doesn't need to be perfect because human output is not perfect either.

[-] porous_grey_matter@lemmy.ml 1 points 1 week ago

Yeah that's kind of my point. That's a vastly more complicated thing than SQL.

[-] oce@jlai.lu 1 points 1 week ago

But it also doesn't need to be as exact as SQL, which removes some kind of complexity.

this post was submitted on 22 Oct 2025
361 points (100.0% liked)

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