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Should a PvPvE game have to offer a PvE-only mode?
(lemmy.world)
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As someone with about 120 hours in Dune, I will say that I got all the way there without once fighting another player. The main map is PvE except for a few spots. I only set foot in the end-game PvP-enabled area once for about 20 seconds, and I think that since then the devs implemented a PvE-only part of that area. And most of the problems people have with the game stem from the end-game content, which I haven't touched yet.
Yea, that was what I had found during research, end game stuff locked behind a PvP gameplay with a small section that can technically be done in PvE but has a long cooldown and requires going into PvP areas to get to.
Right. But as I mentioned you can put 100 hours into the game without fighting another player. And all the end-game stuff is for is the final tier of gear, which mostly change stats and resource gathering rates.
Yea, but I'm still not interested in spending money on a game without PvE modes. If it requires me to enter a PvP area, I'm not interested regardless of the amount of time I can spend in PvE only areas.
Honestly, I liked how runescape did PvP areas, you didn't have to enter them, you could obtain the material via other means like the grand exchange. This is a good way of doing a PvPvE without hindering your PvE audience. How dune did it was more of a slap to the face, since its a small area thats shared with everyone that wants PvE and PvP, requires entering PvP areas to get to and has a limited resource so on congested servers it's a big nuisance. it felt like more of a "this can say we tried" than an actual implementation.
Well, Dune does have a player-run auction house. I haven't checked myself, but I don't doubt that you could get end-game mats on there.
That does sound promising and does raise it a little on my list. It's defo better than nothing.