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I never think about violence against the tutorial NPCs if the game doesn't have me beating them, but I'll gladly admit to being a full-time hater of games where the tutorial is either too long or too handholdy.
Games like Portal or Baba Is You? Perfect! Barely even feel any sort of tutorialization of any part of the game.
Games like Final Fantasy X? The tutorial goes on a little too long for me. Every few feet more enemies coming in and now we get to learn some new battle mrchanic. Or have some other dialogue slowing me down.
I think Fallout New Vegas does a real good job by allowing you to do as much as you want and just leave. The section at Doc Mitchell's house is also quick enough I'm not gonna scream.
Hell, even BioShock can sometimes feel a little lengthy when you combine the intro sequences and tutorial, at least up until you get your first plasmid.