24
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 17 Oct 2025
24 points (100.0% liked)
Technology
40562 readers
249 users here now
A nice place to discuss rumors, happenings, innovations, and challenges in the technology sphere. We also welcome discussions on the intersections of technology and society. If it’s technological news or discussion of technology, it probably belongs here.
Remember the overriding ethos on Beehaw: Be(e) Nice. Each user you encounter here is a person, and should be treated with kindness (even if they’re wrong, or use a Linux distro you don’t like). Personal attacks will not be tolerated.
Subcommunities on Beehaw:
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
founded 3 years ago
MODERATORS
Correct but this will save so many hours of fine tuning scenes. I can definitely see games using this for their cutscenes to start off with until the engines can efficiently incorporate this into their rendering. We're years off but a huge step in the right direction.
Aren't most newer games just using in-engine cutscenes nowadays?