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Some of you might remember when a 3mb flash animation could pack in some 5 minutes of animation, with the more advanced ones even having chapter/scene selectors, which could also include clickable easter eggs and other kinds of interactions during the scenes.

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[-] squaresinger@lemmy.world 0 points 3 days ago

Dude, I'be been developing HTML apps from 2008 on. Early HTML5 browser support was literally my job at that time.

You seem to have totally ignored the next gen tech at that time and now you can't remember what happened back then.

And now you are basing your whole argumentation on "you must be a kid".

Kiddo, I'm likely pretty much the same age as you.

You were the one who brought up canvas support. By 2015 you could export full 3D games made in Unity to HTML5. And that was certainly not the first, there were literally dozens of other engines that allowed export to HTML5/WebGL at that time.

If you are too young to remember, that's not my problem, little child.

Flash died because people moved to a better, more future-proof stack. And you claiming that little 2D animations in Flash were technically much, much better than full 3D rendering with GPU support is honestly wild.

(If you want to get offensive because you don't have arguments, fine, I can get offensive too, little child.)

[-] PeriodicallyPedantic@lemmy.ca 1 points 2 days ago

Flash. Animators. Weren't. Devs.

I don't know how many times I need to beat this into your skull. I've never said it was impossible. I said it was setting the bar unfeasibly high for the vast vast majority of content creators. It was easy. The bar for entry was low. tons of literal children were making flash videos.

And you're saying that "all they needed to do was become a software developer". Oh they just needed to learn unity and 3d modeling! Should be no problem for a 14yo, that's why we see so many 14yo indie devs making unity games.

Be so for real.

this post was submitted on 07 Oct 2025
261 points (100.0% liked)

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