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[-] LeylaLove@lemmy.fmhy.net 46 points 1 year ago

Pretty surprised by Baldur's Gate getting so many players. I knew it'd be successful but considering how comparatively few people played Divinity Original Sin, it's a huge jump

[-] WindyRebel@lemmy.world 31 points 1 year ago

D&D as a brand and how it’s blown up in recent years is contributing a lot to it. Especially people, like me, who get to play once a month with their group. I need an itch scratched and this game is a good way to do it!

[-] Nioxic@lemmy.world 7 points 1 year ago

I played divinity. The fact that it wasnt voice acted made it feel more like a chore to play. So. Much. Reading. It was a decebt game though, the few hours i played.. just nothing that made me feel like i needed to return to it

Maybe i should give it a go, at some point. I do have it on steam anyway

[-] BartsBigBugBag@lemmy.tf 10 points 1 year ago

I feel the opposite. I am not a fan of fully voice acted games in most situations because I can read infinitely faster than the voice actors talk, and half my time is spent either sitting there waiting for them to finish talking or mashing a reading a single sentence at a time. I was very disappointed when Disco Elysium didn’t include a way to disable voice acting with their definitive edition update, instantly made for a worse game to me.

[-] samus12345@lemmy.world 3 points 1 year ago

I'm fine with voice acting as long as you can skip to the next line.

[-] BartsBigBugBag@lemmy.tf 1 points 1 year ago

Yeah, that’sa decent middle ground between people like me who prefer text in most cases and people who prefer voices, but then I just end up hearing the first word of each sentence as I read and it ends up like, “The… A… My… Who…. What… how…. When… over….” Which is less than ideal. I’m more accepting of listening to voice lines in “movie games” though, like Horizon or Detroit.

[-] Hate@lemmy.world 3 points 1 year ago

but then I just end up hearing the first word of each sentence as I read and it ends up like, “The… A… My… Who…. What… how…. When… over….”

for games like that, check if they have a different language that's voice acted, many RPGs will have Japanese voice acting, and that helps avoid this problem

[-] kd637_mi@lemmy.sdf.org 2 points 1 year ago

Same, I prefer just text based dialogue. If there is bad voice acting, or even an accent out of place, it can really break the immersion. It also helps with any planned DLC since they devs can just write extra stuff in.

[-] pory@lemmy.world 1 points 1 year ago

There's a voice acting slider for Disco Elysium, what are you on about? You can also set the VA to "classic" and have the same experience as before the developers added VA to the game.

[-] BartsBigBugBag@lemmy.tf 1 points 1 year ago* (last edited 1 year ago)

As you can see in this thread:

https://steamcommunity.com/app/632470/discussions/0/3080999687774982702/

Classic voice acting was not an option on the release of Final Cut. I’m glad to hear they added it though, I’ll probably have to give it another replay. It’s definitely one of my favorite games of all time.

Edit: sounds like I’m wrong actually, it was just hidden away where I couldn’t find it, nor could most of the people in that thread.

[-] timespace@lemmy.ninja 4 points 1 year ago

Divinity Original Sin 2 was fully voice acted.

[-] Nioxic@lemmy.world 1 points 1 year ago

Yeah. I heard. And it was nice to see. But i didnt wanna play the sequel if i had not played the first one.

[-] timespace@lemmy.ninja 3 points 1 year ago

FWIW, DOS2 stands on its own, you don’t have to have played the first to get the story.

I think they added full voiceover to divinity original sin in an update.

this post was submitted on 05 Aug 2023
423 points (100.0% liked)

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