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First-person maze with enemies: I need a start.
(feddit.de)
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So the point goes to unreal because it comes with a build in library of working copy/past examples?
But still if you want to know what you're doing (which would be required to be able to fine-tune, extent and debug) you need to invest more time so IDK if OP would get much benefits of using Unreal.
A game like this can be done in every engine with similar effort I would say as long as you know what you're doing.