You don't see how it's shitty for a DM to throw magical enemies who can't be hurt by anything except for magic at players who have no way to do magical damage?
When the DM is largely responsible for giving the party magic items (as is the case with 5e), it is absolutely the fault of the DM for throwing something against them that multiple members of the party are fully useless against, especially at a low level.
@JackbyDev@programming.dev @Kerrigor@kbin.social I mostly disagree here. I mean, yes, if the DM has set up a situation where the PCs are railroaded into a fight where they are required to "do damage" to something they have no way to do damage to, that's pretty lousy.
Usually, though, the PCs could flee, attempt to resolve the situation by "non-combat" means, or otherwise just avoid getting in that situation to begin with.
I do fully embrace your earlier point about non-corporeal beings hurting corporeal beings: I like the idea that there ought to be potential "enemies" with that limitation who can only harm the PCs indirectly (through trickery and deception, distraction, or some manner of influence over something that can hurt them). Not every opponent needs to be a "combat statblock".
How's a non corporeal entity supposed to hurt me?
Magically. That's the point of this thread.
You don't see how it's shitty for a DM to throw magical enemies who can't be hurt by anything except for magic at players who have no way to do magical damage?
"hey, this world has magic in it, let's all decide to go in fully unprepared to deal with it!" is not the fault of the DM
When the DM is largely responsible for giving the party magic items (as is the case with 5e), it is absolutely the fault of the DM for throwing something against them that multiple members of the party are fully useless against, especially at a low level.
If they're not giving out magic items then it's their fault.
@JackbyDev@programming.dev @Kerrigor@kbin.social I mostly disagree here. I mean, yes, if the DM has set up a situation where the PCs are railroaded into a fight where they are required to "do damage" to something they have no way to do damage to, that's pretty lousy.
Usually, though, the PCs could flee, attempt to resolve the situation by "non-combat" means, or otherwise just avoid getting in that situation to begin with.
I do fully embrace your earlier point about non-corporeal beings hurting corporeal beings: I like the idea that there ought to be potential "enemies" with that limitation who can only harm the PCs indirectly (through trickery and deception, distraction, or some manner of influence over something that can hurt them). Not every opponent needs to be a "combat statblock".