That's why I really enjoy the "fail but" or "success except" mechanic were even failing still advances the plot. Maybe you get lost however stumble upon something that can help with the objective.
Yeah, one of the other players in that sesh was a forever GM, he was saying how he will maybe do one big "bad roll, bad consequences", but then if it happens again something like "you go in the right direction but you twist your ankle in the brush" or "it takes twice as long" or something
That's why I really enjoy the "fail but" or "success except" mechanic were even failing still advances the plot. Maybe you get lost however stumble upon something that can help with the objective.
Yeah, one of the other players in that sesh was a forever GM, he was saying how he will maybe do one big "bad roll, bad consequences", but then if it happens again something like "you go in the right direction but you twist your ankle in the brush" or "it takes twice as long" or something