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submitted 3 days ago by Pro@reddthat.com to c/games@sh.itjust.works
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[-] ech@lemmy.ca 110 points 3 days ago

*3 people (used to be 4). Not that that's less impressive. It's just worth it to be accurate.

[-] atopi@piefed.blahaj.zone 9 points 3 days ago

Isnt one of them exclusively doing art?

[-] ech@lemmy.ca 132 points 3 days ago

Are you suggesting that's not part of game development?

[-] NoForwadSlashS@piefed.social 65 points 2 days ago

Didn't you hear? Artists have been obsoleted by AI, so we don't have to treat them as humans anymore.

[-] ech@lemmy.ca 26 points 2 days ago

From what I hear, that applies equally to coders.

[-] atopi@piefed.blahaj.zone 10 points 2 days ago

Isnt that part of making a game, not of developing a game?

[-] fmstrat@lemmy.nowsci.com 10 points 2 days ago

Disregard the down votes and comments. Your question is an honest one from anyone who hasn't read gaming news or is a techy.

I'm not sure why everyone responding feels the need to, you know, not just answer your question.

In most programs, games or otherwise, there are "programmers", often called "developers" that write code. But the overall "development" of said program is done by the whole team. So making and developing mean the same thing here.

[-] atopi@piefed.blahaj.zone 5 points 2 days ago

My instance doesnt show downvotes

Thanks for the explanation!

[-] brsrklf@jlai.lu 26 points 2 days ago* (last edited 2 days ago)
[-] Pyr_Pressure@lemmy.ca 2 points 1 day ago

I do think it's a grey area.

Like, if one person on a three person team is exclusively doing art for the game, would they count as a developer moreso than if the two person team contracted out the artwork to separate company? Or would the other company be considered as a developer?

[-] Mr_Dr_Oink@lemmy.world 1 points 1 day ago

I always thought of anyone that works on a game as a game developer. I dont thing that title isnintrinsicly linked to coders. Coders dont decide the genre or the story, or the direction or gameplay styles etc. They only write the code that makes it all work.

I guess apply the logic somewhere else. If i say i design shoes, but all i do is pick the fabric to be used on shoes, someone else designs the shape, another person works on the comfort and another does drawings and sketches etc. Am i not a shoe designer?

I think when a term becomes an industry like game development or footwear design or film maker or anything, it is fair to say you are that thing despite being a single cog in the machine.

What gives the artist less value than the coder? I cant play the code. Need a character on screen and a world for them to move around in. I need story, i need objectives, i need dialogue and music and sfx etc.

[-] atopi@piefed.blahaj.zone 3 points 2 days ago

I thought software development and developing meant different things

[-] Baguette 12 points 2 days ago

Game dev is so much more than just programming, there's also:

  1. Music/Audio engineer.
  2. Art (character, environmental, UI)
  3. Game design/level design
  4. Writer/Storybuilder/lore writer

Each of them are just as important as actually coding a game. You can make a super optimized game, but without the rest, there would be no direction and no flavor to the game.

Music and art are the first things you'd be exposed to, just by watching a trailer. It's usually what hooks people in and gets someone to try a game. Think about games like Ori, Tunic, etc. if you heard of those games, you most likely were first exposed to their art or music. These things set the tone for a game. A serious scene would be ruined if the music didn't fit, and likewise, you wouldn't want to hear serene piano music for a goofy game like TF2, who loves to use horns and trumpets for their goofy war game.

Game design is functionally separate from programming because programming does not rquate to being able to create good level design. Think about zelda games. Each region had to be planned out to provide a unique experience and avoid repeition. Lots of platformers do the same. Even multiplayer games need level design in the form of maps. Part of the fun of FPS games is being able to play different maps, like dust2 to nuke in CS.

Writing is an interesting part where some games might not need much, and some games need a lot of it. Games that rely on storytelling like the walking dead, abzu, etc. require a cohesive story, while others might just need a simple draft, like plants vs zombies or possibly none at all (think simple puzzle games like flow)

Obviously, people can work in multiple categories. I've done both art and programming for some college indie projects, and other game devs usually also have experience in multiple fields if they do indie.

[-] atopi@piefed.blahaj.zone 3 points 2 days ago

I know that those things are extremely important

I thought that developing a game meant the same as coding a game

[-] Burghler@sh.itjust.works 11 points 2 days ago

Wtf is the difference between making and developing a game???

[-] atopi@piefed.blahaj.zone 7 points 2 days ago

It wouldnt be the strangest thing the english language does

[-] SomethingBurger@jlai.lu 8 points 2 days ago

I guess the same than between shooting and making a movie. But the term game development is confusing, as it includes more than actual development.

[-] ech@lemmy.ca 8 points 2 days ago
[-] Harvey656@lemmy.world 4 points 2 days ago* (last edited 2 days ago)

Isn't that part of being a jackass online, not using your brain?

this post was submitted on 04 Sep 2025
538 points (100.0% liked)

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