this post was submitted on 01 Sep 2025
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Indie Game Development
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I'm teacher on a gaming Dev school. Gaming industry has always been very cyclic. (Have a look to 1983 crack).
Best you can do is find whatever job and create games as side projects. Then, you'll be ready in a year or two when the market will be better.
It's important that you do release some game, and not only have half started prototype. And please, don't create yet another temple runner clone 😆
Thanks for the feedback. This is what my own teachers have said as well. My simple ideas tend to grow into complex ideas, and the game never gets finished. However, game jams force me to stay tiny and lock in a small scope.