view the rest of the comments
Video Game Memes
Welcome to Video Game Memes! Here, we post memes about video games. Isn't that swell?
Doesn't matter what game or which platform. If it's related to video games, and it's somewhat funny and doesn't break our rules (see below), post it!
-
Follow PieFed's Instance Rules.
-
BE RESPECTFUL OF OTHERS. We're all human beings. Refrain from posting anything (comments, memes) disparaging, harmful, and/or abusive pertaining to a protected characteristic (e.g. race, gender, sexuality, disability or religion).
-
Does your meme potentially have a game spoiler? Mark or tag your OP with
SPOILER: (Game Name)
. Deciding which games need spoilers can be subjective, so please use reasonable judgement. -
No spam. This includes bots, advertisement links, off-topic posts, and intentionally repetitious posting. Links are allowed. Paywalled articles should be archived or 12ft.io'd.
-
NSFW material is allowed, please mark it as such when posting. Use your best judgement. No pornography or explicit content. This also includes gore or shock content.
-
No inciting harassment, witch hunts, or doxxing. This includes any individual using this community, or any individual or group featured in a meme.
I also dislike dnd's spell slots for this reason. Unless you know for certain how the game is going to go, it's really tempting to hold onto them "just in case something really hard shows up".
It doesn't help that in many DND video games, encounters are designed to be won without spell slots, because you don't know if the player is going to get here first or last fight of the day.
Sooo many RPGs suffer from having unreliably-scarce-therefore-necessarily-redundant items. What's the fucking point. Game designers, talk to me, what the hell is going through that thick skull of yours. Either I need the ~~~Item ~~~ to win the fight or I don't, what's the fucking deal.
At least actual D&D has a DM that can pace fights&rests so that spell slots are there when needed and empty when not (ideally). But BG3 isn't clever about rest placements so the only intelligent thing to do is to short rest after every fight, but then what was the point of re-using D&D's combat system?!
I imagine some people just use items willy-nilly and are happier for it. Since every encounter is designed to be won without using any items, you might as well use them all. But that feels bad, Several kinds of bad. For me, anyway.
A related problem is when you do use the item, and then later it's like "Oh, you used that? Well, now you can't get the ultimate sword you could have traded it for." Also related, "if you open the chest in act 1, you don't get the mega-sword in act 3".
I am strongly in agreement.
I imagine they started out with actual time pressure and limited food supplies, but I imagine then they realized most people hate that. Most people hate timed quests. Imagine being eight hours in, enjoying act 1, and suddenly the game is unwinnable because you ran out of food. There's no human DM to be like "Seriously guys, the necromancer is mere hours away from the macguffin. You can't rest another day", or "You sure? Really? No take backs? Fine. The next morning you are awakened by the sky blackening and blood raining from the heavens. You think maybe the necromancer you were chasing got the macguffin while you were taking a day off."
This is one thing I liked better in 4E with encounter powers, and drastically better in WoD with scene powers.
I remember trying to explain world of darkness to a DND friend in college. I was like, "you have these cool powers, but it's mostly a question of should you use them or not. Like if you just dominate everyone, that's fucked up and eventually someone will find out and bring you consequences "
He was like, "that sounds totally broken, lol"
It's a different mindset for sure.