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submitted 2 days ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] kbal@fedia.io 6 points 2 days ago

There are many possible approaches, depending on the specifics of the game and the level of effort one's willing to put into it. Plenty of techniques to choose from. Messing with the client-side OS kernel is one that will soon be looked back on as a ridiculous dead-end approach that wasted a lot of people's time until we all realized it was futile, sort of like the way they used to use deliberate sector misalignments to produce disk i/o errors to prevent people copying floppy disks.

this post was submitted on 16 Aug 2025
190 points (100.0% liked)

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