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[-] KombatWombat@lemmy.world 1 points 1 month ago

Yeah I'm glad they are acknowledging balance concerns but I don't see how they can avoid them. They pointed out how big it is for orb walking, but being able to basically instantly change direction is also going to be huge for dodging skill shots. And if they add in some sort of lock out on it, it will feel like you are lagging. Maybe they could add turn speed and acceleration or something, but that would be strange for only one move mode. Also, it could be ignored with scripts assuming you can swap between modes.

this post was submitted on 11 Aug 2025
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