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Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:
[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
Friends:
Should you have any questions, please do let me know.
- Firestorm Druid
There is the thing: DS1 and exploring enjoyers in general don't play with wiki, and don't watch Vaatividya. They play really slowly, exploring every inch of the map, and some even make notes. No help, you observe, connect the dots and make assumptions. I watch certain streamers who deeply annoyed by Vaati followers in chat, because they come, claim the streamers are wrong, and explain the lore the way Vaati told them, even though he made that part up.
The problem with LoP is that in the eyes of many "haters", that it's not cohesive at all. The game is inspired by the Pinocchio tale, but the action takes place in a town with a Slavic name, looking like France in the belle epoque period. The art direction is far from great. Areas and buildings look quite generic, and it's especially striking on comparing the Krat view from the mountain, to FromSoft titles, where areas are recognizable only by buildings' silhouettes or palette colors. Enemy design becomes quite boring after cathedral: I cannot even remember a few interesting mutant enemies, they feel the same. Bosses, except the two last ones, were good for me, but they share the same issues ER bosses have.
The game has an amazing "cover", but not much of a substance. Did the developers care, or just tried to make an impression? It's not so striking if you focus on overcoming challenges and experimenting with weapons, and follow the story as a spectator. And I value your experience if you get everything want. But if you try on the role of an archeologist, "a lore hunter", it feels lackluster comparing to the FromSoft games, and even LoTF.