244
submitted 1 year ago* (last edited 1 year ago) by Mikina@programming.dev to c/patientgamers@sh.itjust.works

Hello!

One of the things I really enjoy is unique, interesting or out-of-the box game design. It doesn't have to be AAA game, it doesn't have to be a perfect game, it can be pretty rough - but if it has a mechanic or design element that is somehow unique or original, I'm instantly in love with the game.

The problem is that such games do not usually get a lot of exposure, since it is after all a niche. And that is really a shame - in the past few years the most fun had with video-games was playing such smaller and shorter indie games with something unique or pretty clever, where I can obsess over the design and more importantly - get inspired. That leads me to my question - are there any communites or blogs or content curators that are about this kind of smaller, maybe unpolished, but original games? Or what games would you recommend that would fit into this description? I don't mind if it's a 5 minute experience. It's ok if it's more interactive art than a game.

To better illustrate what I'm looking for, I'd compare it to modern art - the kind where you get a single colored square on a canvas. I never got it, and it always felt just weird - until I had to start doing flyer design and started researching and reading about composition, space and all that stuff. And now I see there's so much going on even on a picture with a single line, that it's really interesting to think about why the square is where it is, and what kind of composition rules was he working with.

And I think it's the same for game design - sometimes you see a clever mechanic or design on otherwise really ugly and unpolished game, and it still gets you inspired and thinking.

I understand that my question is a little bit vague, so I'll give you a list of some games I consider unique, some of them are well known, some of them not-so-much:

  • Immortality - you probably know about this one, but a game where the plot twist is discovering a hidden game mechanic, you could've done all the time? And the fact that you watch three movies at once in random scene order is also a really good experience.
  • Against the Storm - I really like how they solved the issue with management sims - that they tend to get boring once you set everything up, by making it a roguelike.
  • Different Strokes - an online persistent collaborative museum of art, where you can either leave a new painting, or edit someone's else. Each painting can be edited only once, so there are always two authors of a single piece.
  • Sayonara Wild Hearts - I really like the idea of making what's basically an interactive music album. While the game design isn't anyting that interresting, the focus on music is cool - there should be more music albums with video-games instead of video-clips.
  • Project Forlorn - Again, not really a game - this time I think there's no actuall gameplay, but it's the best interactive music album presentation I've ever seen. And again - I like the idea of exploring music and games together.
  • Playdate - Not exactly a single game, but rather a console - but the idea behind giving you a game per day (which is I think how it started, they may all be available now looking at it) sounds amazing - which I'd also consider a game design (or rather, experience design?).
  • Baba is You - Another probably well known game, but the puzzle mechanic is just mindblowing.
  • Before Your eyes - In this game, the main mechanic is that you go through the memories of someone who has just passed away, but the time advances every time you blink - physically blink, because the game can use your camera. That is such a clever idea, that it definitely fits onto this list.
  • Nerve Damage - This is my favourite recent discovery. The game is trying so hard to be uncomfortable to play, with it's main design build around just being unplayable. But it somehow works and once you get into the flow, it's such an unique experience.

So, does anyone has some recommendations about where to look for more experimental games? A curated list, blog would be awesome - since clicking through pages of games on itch.io is pretty hit and miss. Also, feel free to share some of your favourite unique design or experimental experiences and games!

you are viewing a single comment's thread
view the rest of the comments
[-] MortBoBort@lemmy.ca 14 points 1 year ago

These definitely aren't everyone's cup of tea, but these are some really unique games I like.

Dwarf Fortress: A colony sim who's depth gives it it's uniqueness factor. It's been in development for forever and if you dig into it a little bit stories will begin to construct themselves in the game in a way that no other colony sim does. Heads up that you won't know how anything works and your forts will fall apart, it's part of the Fun.Check out Kruggsmash on YouTube for some great videos on it.

Caves of Qud: I just learned about this game today actually, it's a rogue lite(like?) In a similar vein as Dwarf Fortress. Super long in development with incredible depth and replayability. Really interesting stories that come out of it.

Kerbal Space Program: Learn to send adorable little green men to the moon! Build rockets, crash them, learn and try again! A few games have tried to do something similar, but nothing matches the vibe of ksp. Best to stick with the original + mods for now, the sequel needs more time in the oven.

Frontier Pilot Simulator: Be a delivery person on a alien world, fly vtol aircraft around, deliver goods, make money, upgrade craft. Ok that sounds basic as hell, but something about this game scratches a doing things itch for me. It's great once you kinda get the flight controlls and can be played in 20 or so min intervals which I actually have trouble finding these days.

Delta V: Rings of Saturn: Take the old school asteroids game to it's absolute furthest possible development and then a bit further, no, further than that, keep going.

Trackmania: Racing game that has crazy tracks but manages to stay grounded somehow. Fun if you just want to try and beat the latest tracks, also fun if you lose hours or weeks or months or years or decades of your life trying to get the best time.

VTOL VR and Jetborn Racing: Ok it's a VR game, and you need a headset. But if you have one it's literally the best flight sim ever. It's just realistic enough to make you learn a bunch, but not so realistic that you get bogged down. No sticks or equipment needed, it's all VR motion controls.

Carrier Command 2: Control a whole ass aircraft carrier! It's very microprose, so super simulated and fiddly, but really really neat. If you have friends and can somehow convince them to play this with you, it's super fun* *I take no responsibility for friendships lost due to 'fun'

Anyways, I might like odd sim games a little bit more than is strictly healthy. Splattercatgaming on YouTube is a good source for finding odd games if you haven't seen them yet.

this post was submitted on 31 Jul 2023
244 points (100.0% liked)

Patient Gamers

11319 readers
225 users here now

A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

^(placeholder)^

founded 1 year ago
MODERATORS