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submitted 4 days ago by tgirlschierke to c/rpgmemes@ttrpg.network
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[-] Atlas48@ttrpg.network 1 points 2 days ago

kind of curious to how you think SWADE could be good.

[-] Moonguide@ttrpg.network 1 points 1 day ago

The way it's made makes it accessible to both combat and non-combat interactions, with lots of GM fiat to affect the story in the best way possible. It is very friendly to homebrew and picking whatever rules you want, and adding skills whenever/wherever you want.

The one thing that makes replicating cyberpunk hard is gear. Since SWADE is a step die you don't have a ton of space to pump weapon numbers up, and the way that Powers work (with trappings), damage types are more of a flavour-turned-into-mechanics kind of thing. Plus, gear does not degrade in SWADE (though that for me is a plus, just more bookkeeping).

For reference, the thing I like most about SWADE in general, is that I can run almost anything with the same system and that it isn't crunchy. Doesn't matter if its a space opera, horror, sci-fi, dark fantasy or high fantasy medieval. Easier to run the campaigns I want if I don't have to talk my table into learning 5 different systems. The weaknesses of SWADE don't outweigh that for me.

this post was submitted on 24 Jul 2025
149 points (100.0% liked)

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