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Anon turns on raytracing (sh.itjust.works)
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[-] brygphilomena@lemmy.dbzer0.com 42 points 2 days ago

I think raytracing is fine for games that want a lot of realism. But I'm playing games with monsters and fantasy. My suspension of disbelief isn't going to break because reflections aren't quite right.

But I'm pretty much in the camp of, I want my games to look and feel like games. I like visual cues like highlighting items I can interact with or pick up. So lighting is always non-realistic.

[-] semperverus@lemmy.world 24 points 1 day ago
[-] southernbrewer@lemmy.world 5 points 1 day ago
[-] RickyRigatoni@retrolemmy.com 15 points 1 day ago
[-] BaroqueInMind@lemmy.one 11 points 1 day ago

Call of Duty Modern Warfare 2

[-] Chrobin@discuss.tchncs.de 5 points 1 day ago

Pokémon Ruby/Saphire/Emerald

[-] MonkderVierte@lemmy.zip 1 points 1 day ago* (last edited 1 day ago)

Yes, cool. But annoying after the first minute. And way too reflecting.

[-] KairuByte@lemmy.dbzer0.com 2 points 1 day ago
[-] MonkderVierte@lemmy.zip 1 points 1 day ago

Distracting, if the only thing moving else are NPC and mobs.

[-] AdrianTheFrog@lemmy.world 5 points 1 day ago

Look at Tiny Glade, it's a great example of what raytracing can bring to a stylized game. (They did use their own raytracing pipeline different from the usual - in their own words, re-stir was overkill for what their game needed). Or like 95% of animated films. Including Arcane but excluding Stray.

this post was submitted on 23 Jun 2025
775 points (100.0% liked)

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