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Anon pitches a new game (sh.itjust.works)
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[-] rumba@lemmy.zip 10 points 4 days ago

Which would you rather have 1 million dollars or 100 million dollars?

It's not that straightforward, unfortunately. The real culprit is allowing all giant public companies to hoover up all the small companies. Now you're not a 3 person team with a side job trying to pay the bills and getting lucky. Office rent, Unity/Unreal want their cut, app stores want their cut, Salary, IT, Healthcare. You end up needing to support quite a lot of infrastructure to make that 1 Mil game. That no longer 'moves the needle' on your company's yearly income and the stock suffers.

Then, you can't just make a game and release it anymore, you need live ops, sales, events, campaigns, otherwise you're leaving money on the table.

[-] Soleos@lemmy.world 6 points 3 days ago

otherwise you're leaving money on the table.

This is the same argument as "would you rather have 1 or 100 mil"

But yes, you're right to point out large companies who need to make big money to keep the lights on and, if public, stock profile. If the market perceives modest growth, it will not react kindly, leading to downstream financial losses. Some investors invest in ideas and products, most invest in perceived potential gains. No investment-->no funding-->no games.

this post was submitted on 10 Jun 2025
836 points (100.0% liked)

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