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this post was submitted on 02 Jun 2025
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Roleplaying Games Design
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So, follow up, I think the default list is pretty good, actually. Lore is a little weird because Terminator is pretty low-magic besides the terminators themselves. I'm considering turning Lore towards "scifi techno bullshit" rolls (i.e. "hacking in") to keep it from being debuffed by the lack of magic.
I was looking into the skill list of Bulldogs, one of my favorite sci-fi Fate creations. Things I like about the changes they made:
Notes:
This is awesome advice! I don't think I have anything to push back on here, and dropping some skills will probably make things smoother and easier all around. Thank you!
Anytime! And let us know how it went. !scifi@ttrpg.network would be interested in this too.