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submitted 1 year ago by saffron@sh.itjust.works to c/gamedev

Hey, everyone! So, I'm new here and I've been checking out all the super helpful posts in this group. After reading about it being beginner-friendly (totally makes sense with that name, right?), I decided to join the My First Game Jam!

It just kicked off tonight, and I'm going solo on this one. The theme is "cycles," and I'm drawing blanks on good ideas, but I'll sleep on it and hope something clicks.

Basically, I'm crossing my fingers that someone here has some tips for a newbie like me diving into her first jam! I kinda got carried away chatting in the jam Discord till late, so now it's time for some sleep. But I'll be ready to jam in the morning! By the way, can I share what I create here, or is that not allowed?

Thanks, y'all! You're the best! 🙌

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[-] temeela 2 points 1 year ago

This x1000.

Re. Scoping, this is a really useful skill to nurture, that and accurately predicting how much time tasks are going to take you, which really go hand in hand.

Try to set up realistic goals/milestones for all your projects, not only gamejams, the bronze/silver/gold approach (which I'm borrowing if you don't mind) is a really good start, specially for jams, for longer projects you might want to take those and divide them in smaller goals!

Analyze when finishing each task how realistic your time/effort expectations were and eventually you'll nail your estimations more, you'll finish way more games when they don't creep in scope, ask me how I know!

this post was submitted on 22 Jul 2023
12 points (100.0% liked)

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